Michael, ’18: Interactive Design / Game Design Concentration
Michael Treis, 鈥18, has overcome a few challenges on his way to earning a BFA in interactive design鈥攁nd he鈥檚 looking for more.
After starting out in bio-medical and computer sciences at another university, Treis switched career paths and earned an associate degree in graphic design.
鈥淚鈥檝e always loved art, design and technical challenges,鈥 he says. 鈥淚 enjoy working with design鈥檚 limitations and its potential.鈥
Encouraged by a friend, Treis took a visitor鈥檚 tour of 91制片厂 and was impressed by the interactive design program.
鈥淭he program is robust and in-depth, and merged my technical skills with my interest in design and software development,鈥 he says.
An avid player of video games, he seized the opportunity to also study game design.
The program is robust and in-depth, and merged my technical skills with my interest in design and software development.
After his first year, Treis was offered an internship with Graphite Labs, a game development company. Matt Raithel, game design instructor at Maryville, is Graphite鈥檚 studio director and encouraged Treis to apply.
鈥淚t was daunting at first because I had to learn complex software and implement backend programming,鈥 Treis says. He also created art assets for new games and explored other aspects of the industry.
鈥淚t was a good learning experience,鈥 Treis says. 鈥淎fterward, I felt much more prepared, confident and focused.鈥
Treis hopes to work in game design, although he has his eye on mobile software development. 鈥淚n game design you can do anything,鈥 he says. 鈥淲hat makes a game so interesting is the unexpected, so you can work on the visual style, sound, art, coding鈥攜ou鈥檙e always problem-solving.鈥
Which is exactly what Treis enjoys most.
鈥淭here鈥檚 nothing like being up all night and finding that one little bug, then having a game that runs,鈥 he says.
